Zoë Blade's notebook

Display resolutions

Characters Pixels Character size Colours Type Examples
16×2 - 5×8* 2 LCD Alesis QuadraVerb
16×2 - 5×8+ 2 LCD Yamaha TX81Z
20×2 - 5×8* 2 LCD Roland MC-500
24×2 - 5×8* 2 LCD Roland JV-880, U-220
40×2 - 5×8* 2 LCD Akai S900, S950, Roland JV-1080
16×8 96×64 6×8 2 LCD Casio FZ-1
20×18 160×144 8×8 4 LCD Nintendo Game Boy
40×8 240×64 6×8 2 LCD Akai ASQ10, S1000, S1100, Roland W-30
32×24 256×192 8×8 15 CRT TV set Sinclair ZX80, ZX81, ZX Spectrum
40×25 320×200 8×8 16 CRT TV set Commodore 64
80×25 640×400 8×16 2 CRT monitor Atari ST
80×50 640×400 8×8 16 CRT monitor VGA (Scream Tracker 3, Impulse Tracker)

* With roughly single pixel gaps around each character. As a consequence of the negative space, the pixels aren't contiguous, so aren't well suited to using custom characters to draw graphics.

+ With roughly single pixel gaps around each character, and also above the last line of each character. So each row of 5×8 pixel characters appears as a row of 5×7 pixel characters followed by a row of 5×1 pixels. This was presumably designed to make underlining characters clearer, as in practice characters tended to be 5×7 rather than 5×8 pixels anyway.

Displays: Display resolutions | HD44780